*photos of the participants can’t be shared online due to PDPA restrictions*
Future Cities built by kids and Families.
This game and materials aare published in detail in my previous post. In summary the game is about creating and exploring future cities with specific probes and scenarios given.
I reached SIP around 10 am, in the morning to set up the stations.
The participants who were from CDAC in Bedok reached around 1pm and we quickly divided them off into 6 groups.
I explained the future scenario of 2120 and passed out their survival guides and briefs. The scenario was set that they were agents of SIP who had been woken from cryogenic sleep to solve some problems.
The guide contained a map of SIP, as well as commonly edible plants as part of the mission. The scenario was that they do not recieve enough supplies due to the scarcity, so they have to survive off the land.
In the game, they receive bonus points for each plant listed that they take a photo off, so teams were encouraged to explore the landscape in search of these plants.
There were 3 stations to this game,
First was the Plant Foraging Hunt, where they had to find an natural sugar source, either Sugar cane, Banana, or Ixora. There were volunteer station masters at each station to lead them through the task, which was taking a photo of the plant and also identifying which part of the plant had sugar. Once done, they recieved the clue to the next station.
Many people were surprised to see banana trees and sugarcane plant, having never seen them before, hence it was a new experience for them.
The next station was the sensorial experience, where participants explored flavour enhancing plants like pandan and butterfly pea through a blindfolded test, trying to identify them from other plants. When they successfully identify it, they receive the future stories.
The last station was the making, where they received the task to make a city, or a farm or a object that related to any of the scenario they had chosen.
This station was the most exciting as they kids and families were able to brainstorm and create structures creatively. There were many interesting things built, like a robot food farm, that went straight from farm to processed food like tofu, chicken, noodle soup. The farm factory was also fully sustainable piping the waste back into the farm as compost.
Another team created a robot factory that piped food from the farm, processed it, into a man’s home directly. They had a robot picking potatoes and fish from the farm, processing it. This farm factory had a waste channel that went into the pond as food.
A team created a vending machine of the future, where you would operate the claw machine to pick the food you wanted. There would be prawn’s made from carrot they hypothesized, as there would be no more orange prawns, along with artificial fish made from banana.
Another team built penthouses on stilts and extremely high rise pencil thin buildings as they seeked to address sea level rises.
We had the participants share their creations after the making, and it was very awe-inspiring to see how creative and far thinking kids were.
The game ended with the presentation and moved onto the next event which was a dining in the dark experience.
The other volunteers and I had the task of judging the participants , and we ranked them based on their creativity, relevance and efficiency.
Based on those making scores as well as timings for the other 2 tasks and the bonus points for the plants we ranked the teams, and finalised our winners.
Interestingly, our winners were a team that had very slow timings, however they had spent all that time looking for more plants shown on the guide hence even though they came last in terms of timings, they won because they had taken pics of more than 15 plants. Some plants they were able to find in multiple locations like the dandelion and spanish needle.